AI Insights · Timothy · July 2024
Top 5 Celebrity Games on Android in Austria for Q2 2024
In Q2 2024, celebrity-themed games on Android saw varied performances in Austria. Key metrics such as downloads, revenue, and weekly active users offered insights into user engagement trends.
In Q2 2024, celebrity-themed games on the Android platform in Austria showcased diverse performances. Here's a breakdown of the top 5 games based on their downloads, revenue, and weekly active users.
Lamar - Idle Vlogger from CrazyLabs LTD saw consistent growth in downloads, starting at 90K in early April and peaking at 347K by the end of June. Revenue for the game fluctuated, beginning at $20K in the first week of April, peaking at $74K in late May, and ending the quarter at $23K. Weekly active users also grew steadily, starting from 518K and reaching 912K by the end of June.
PewDiePie's Tuber Simulator by Outerminds Inc. had a mixed quarter. Revenue started at $11K in the second week of April, saw a peak of $64K in mid-June, and ended at $22K in the last week of June. The game did not report any download or active user metrics for this period.
Youtubers Life: Gaming Channel from UPLAY Online had modest download numbers, starting with 3K in early April and remaining relatively stable, peaking at 8K in early June. Revenue began at $21K in the first week of April, dipped to $6K in mid-April, and concluded at $27K at the end of June.
SUPERSTAR SMTOWN by Dalcomsoft, Inc. experienced low download numbers, starting at 7K in early April and fluctuating throughout the quarter, ending at 4K in the last week of June. Revenue saw a peak of $23K at the end of April and concluded the quarter at $17K. Weekly active users showed a slight decline, starting at 55K and ending at 43K.
Vlogger Go Viral: Tuber Life from Tapps Games had a strong start with 130K downloads in early April, peaking at 306K in late May, and then dropping to 74K by the end of June. Revenue showed some fluctuations, starting at $23K, peaking at $27K in early June, and ending with no revenue reported in the final week of June. Weekly active users saw a peak of 525K in late May, ending the quarter at 218K.
These insights are based on data from Sensor Tower, where more in-depth analysis can be found.